Last month, the Kingdom Come: Deliverance 2 team hosted one of the most impressive gaming preview events in recent memory. Check out our full video about it above!
The KCD2 press event in Czechia included a guided tour around Kuttenberg (also known as Kutná Hora), a picturesque town close to Prague where large parts of the highly anticipated game are set.
The game takes place in the early 1400s, but the developers have gone to great lengths — with support from the local government, clergy and numerous other interested parties — to recreate the town in a faithful way, trying to represent what it really could have been like centuries ago.
With all this in mind, it was interesting to hear the developers say that historical accuracy is not the be all and end all, nor is it the ultimate goal of the project.
As you can see in the video interview atop this page, Radio Times Gaming had the chance to ask developer Tobias Stolz-Zwilling about the philosophy behind this approach.
Stolz-Zwilling, who serves as the global PR manager for Warhorse Studios, answered the question like so: «Well, the philosophy is that we are working making a video game, and that must be entertainment. This is not an educational product that we are selling to universities or whatever.
»This is a game about knights in the Middle Ages. Period. That's it. And everything that's built upon that is a bonus for the ones who are interested.
«It's a bonus that we try to make it realistic and authentic. It's a bonus that it's very immersive. It's a bonus that you have, instead of button mashing, the combat that you have [is] the real historical martial arts, or the best explanation we could provide in a video game.»
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Stolz-Zwilling continued: «So that is the main philosophy there. So, we
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