Official content for is usually set in the Forgotten Realms. The realms were created by Ed Greenwood in the 1960s and 70s, and first used for officialcontent in the 1980s. Since then, the various continents and capital cities of the fantasy world have starred in countless tabletop games, including many of the Wizards of the Coast modules for 5e. The Forgotten Realms feature the world of Toril, a vast and varying land full of all kinds of creatures and cultures. But most of the official content in the setting fixates on and around a particular continent called Faerûn, and its Sword Coast region.
From the tundras of Icewind Dale to the port city of Baldur's Gate, the Sword Coast is an amazing fantasy setting full of danger and whimsy. But the world of Toril has more to offer, andother locations in the Forgotten Realms deserve their time in the spotlight. With the upcoming 2024 ushering in a revision of the fifth edition, it is time for other parts of this enormous world to be explored in more depth. Legendary locales that have never been explored in an official game deserve to be seen, as do fan-favorite areas that have been absent since older editions of the TTRPG.
Appearing just east of the Sword Coast, Anauroch is a large desert area on the edge of the continent of Faerûn. It holds the remnants of the ancient empire of Netheril, as many of their flying cities fell to the earth in Anauroch. The desert itself is now imbued with magic, making it at once wondrous and deadly to those traveling through it.
Trying to survive in a desert setting, a geography that fifth edition often lacked.
Anauroch divides the Sword Coast from other eastern civilizations, and a long trade route through it called the Black Road stands as one of the area's most important and valuable features. The land itself is populated by nomadic folk and Zhentarim holdouts, but is otherwise rather desolate.This area could be great for a survival or exploration campaign, involving players navigating
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