The PlayStation 5 Pro is going to bring visual and performance improvements to games even without patching, although some games will benefit more than others from the console's improved specs.
In the latest episode of their Weekly podcast, which is currently only available to Patreon supporters, the tech experts analyzed a high-quality version of the console's announcement video, revealing some interesting details on each of the shown games, as reported on X by @JMaine518. First-party games such as The Last of Us Part 2 and Ratchet & Clank: Rift Apart see increased image quality and more stable performance thanks to the PlayStation Spectral Super Resolution scaler. Another first part game, Horizon Forbidden West, runs with higher detail, but the resolution didn't look 4K, so it was probably not using PSSR. Speaking about Gran Turismo 7, Digital Foundry revealed how the game runs at a lower resolution (1188p) than on the base model upscaled to 4K with PSSR on PS5 Pro and at native 4k without ray tracing.
When it comes to third-party games running on PlayStation 5 Pro, it seems like the console's increased power isn't enough to address the low base resolution some of these games run at. Alan Wake 2, for example, at the two shown modes, targeting 60 and 30 FPS respectively, runs at the same resolutions it does on the base model, 846p and 1260p, although PSSR is presumably used in place of AMD FSR 2. The 30 FPS mode could also feature ray tracing, while the 60 FPS mode features screen-space reflections. Hogwarts Legacy is a step up over the base model featuring ray-traced reflections and possibly even ray-traced shadows mixed with screen-space reflections. Interestingly enough, one game that could see a massive performance improvement on PlayStation 5 Pro is Dragon's Dogma 2, which looked to be running at 60 FPS, possibly with PSSR. Assassin's Creed Shadows also
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