Metaphor: ReFantazio is out imminently, available on PS5 and PS4 on 11th October. Persona fans will quickly recognise that the series' iconic calendar system has returned. Still, new players and Atlus veterans alike can rest easy, comforted by the knowledge that nothing in the game is missable.
Speaking to Quest Daily (thanks, GamesRadar+), director Katsura Hashino allayed our fears: «We didn't want players to feel limited by time. You can return later to places you've visited using a fast travel system to do everything you want without feeling rushed.»
Expounding, Hashino describes why the epic fantasy spin-off enjoys such universal acclaim, outlining just a few things players can look forward to doing to pass the time: «You could be milking an animal in one place or bungee jumping in another. There's a wide variety of things to do.»
«It takes a lot of time»
More than meets the eye
Are you picking up Metaphor: ReFantazio and dropping off the social calendars of your IRL friends and family? Please take your time in the comments section below.
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Khayl Adam is Push Square's roving Australian correspondent, a reporter tasked with scouring the internet for the richest, most succulent PlayStation stories. With five years of experience as a freelance journalist and mercenary wordsmith, RPGs are his first great love, but strategy and tactics games are a close second, genres in which he is only too happy to specialize.
Oh, word? I think the «real calendar» aspect of Persona is great when I'm following a guide — it feels like every day brings something new and interesting, and it truly feels like time is passing in a meaningful way — but as a completionist, it DOES stress me out. This sounds less stressful.
I'd love to dive into Metaphor and not have to feel
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