Outrage: Fight Fest is a simple concept: Put 16 players in an arena, give them a simple objective, and let them beat the living crap out of each other while trying to be the first to complete the task. In practice, it can be a lot of fun punching, kicking, and throwing opponents across the map, but it doesn’t take long for cracks to appear in its punchy facade.
One of Outrage’s best qualities is how quickly you can jump into a match. The journey from the main menu to the in-game lobby can sometimes be measured in seconds, which is paramount to a smaller indie title like this trying to find its footing; the faster people can play, the happier they’ll be. It’s also good that they allow you to make cosmetic adjustments to your character while in the lobby, rather than forcing them to figure things out in the main menus.
This belies a major issue with Outrage, however: The customization offerings are very limited. You’ll unlock new skins as you level up, but there aren’t many, and once they’re all unlocked, that’s all you get. There are no colour-swapping options and no extra personalization layers to pick through; you get the skin as is, and that’s that.
Furthermore, there are some other areas that seem rife for customization that simply don’t have any. The most egregious lies in our character’s fighting moves, as every character uses the same punches, kicks, and combos. There’s no alternate fighting styles, or no other punch or kick options that allow you to mix and match. While this does allow you to plan for anything your enemy throws at you – what’s theirs is yours, after all – it also means each fight breaks down into monotonous button-mashing quickly.
Outrage does try to counter this through the Rage system, which on the surface looks like a typical “fill meter to gain super moves” format, but it holds a clever twist. Each character on the field starts the same size, but as players fight and build their Rage meter, each level makes the fighter grow larger and more
Read more on videogameschronicle.com