Bloober Team knows how important is. Konami's 2001 survivor horror title, originally developed by Team Silent, means a lot of different things to a lot of different people. For some, it's the quintessential psychological horror experience, one so important and resonant in its themes that even a change in font styles on a painted sign could tarnish the whole experience.
For others, it's just that janky PS2 horror game that costs way too much money on eBay. For me, was the first truly scary game I played, and while familiarity with the subject may mean I will never be as shocked or horrified while playing Bloober Team's remake, it doesn't ruin the experience. If anything, it may actually enhance it, as I learned during my three-hour hands-on preview with Bloober's.
There are two different but distinct ways to remake a game. You could do a one-for-one remaster, changing nothing but the graphics and/or modernizing the controls but leaving the original level design, pacing, and gameplay intact. Then there's the Capcom method (as seen in the most recent and ), which completely reworks the core experience but maintains the story beats, themes, and vibes of the original. After roughly three hours with, I can safely say this game falls into the latter category, and the final experience is better for it.
fans are vocal. A lot of online noise has been made about character redesigns and combat shown in 's pre-release trailers, and Bloober Team is aware of all of it. "" Lead Producer Maciej Głomb said to me in response to a question about how the team has reacted internally to the online response.
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The Silent Hill 2 remake finally has a release date, with a new trailer having debuted at the May 30 PlayStation State of Play. Here’s what to expect.
It's also been 23 years since released, meaning thatfor many people this remake will be their first-ever introduction to the title. Inevitably this means there's a need to balance the experience, to make sure that it is just as
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