Pandaria Remix has been an incredibly ambitious breath of fresh air for many players who would have taken a break during the last season of Dragonflight. As players traverse Pandaria, from the Jade Forest to the Isle of Thunder, many are focused on one thing: collecting as many unique transmog appearances as possible before this time-limited event disappears and The War Within begins.
Blizzard has certainly given players a plethora of things to collect in Remix — from 30 new mounts to 44 unique-to-Remix Ensembles and Arsenals, all the way to guaranteed ways to obtain some of the most highly sought-after World Boss drops in the game, players have almost an entire expansion's worth of new appearances and goodies to snag; and the best part is, you can just buy them, no RNG required.
Well — at least, most of them.
While Pandaria Remix has given players an incredible amount of agency in choosing the loot they want, it also is missing a baffling, and rather critical, section of the gear — weapon drops, by and large, are entirely RNG-dependent in Pandaria Remix. We're taking a look at this design decision to see how it impacts players, as well as diving into some possible solutions for this lack of player choice.
Virtually every piece of gear in Pandaria Remix (except for a few Cloak transmogs) is available through Ensembles purchased in the Infinite Bazaar. Whether you want a class-specific set like Ensemble: Shado-Pan Watcher Guise or something more agnostic such as Ensemble: Sun Pearl Clothing, one of the vendors will have you covered — unless you're looking for weapons.
While there are some class-specific Arsenals available for completing the Isle of Thunder achievement, general weapons, such as those that drop in every zone, raid, and dungeon across Pandaria, have no Arsenal to learn them — only the frustrating, random nature of RNG drops.
If there were only a few of these weapons, it might be more understandable — after all, why would