The driving force behind the narrative of is a mysterious alien race known as the Collectors, whose kidnappings of human colonists have increased since the destruction of Sovereign at the end of the first . A resurrected Commander Shepard is working alongside Cerberus to determine the Collectors' connection to the Reapers, and stop whatever machinations they have in the works. Much of is spent recruiting a capable crew for the Normandy SR-2, and finding a way to traverse the Omega-4 Relay to infiltrate the Collectors' base located near the center of the Milky Way.
The second installment of the trilogy concludes with a suicide mission through the Omega-4 Relay to the Collector Base. This finale can have many different outcomes dependent on player action throughout the game, as well as choices made in the roles given to squad members during the mission itself. Regardless of player choices up to this point, Commander Shepard is tasked with making a decision regarding the fate of the Collector Base: destroy the base and everything on board, or keep the base intact while eliminating the Collectors so Cerberus can salvage the technology.
Although this mechanic has historically been part of many RPG games, the next title in the Mass Effect series can improve upon the past.
Whichever choice the player makes will have consequences in both and . Many of these are superficial, affecting the dialogue and cutscenes at the end of. The war against the Reapers in is more tangibly impacted by the fate of the Collector Base, though the difference between the two options can be considered negligible in most circumstances.
Choosing to destroy the Collector Base during the suicide mission is Paragon option. In theseries, morality is divided into Paragon and Renegade. Each choice a player makes gives them points toward either category. In specifically, those points are compared to the total number of Paragon and Renegade points available, and a percentage is calculated that determines
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