Co-op shooter Hellbreach: Vegas has reached its 1.0 release after a little over a year of early access. While the pick-up-and-play FPS has gotten a $5 price increase over early access, a launch sale will keep it at the initial $10 price until August 28.
A problem I've run into with occasionally getting hooked on freakishly expansive live service multiplayer games is that all of my friends are normal people and have even less room for that sort of thing in their lives than I do. I still remember the halting, concerned tone of voice my friend who was just dipping his toe into Destiny 2 had when he joined my instance and found me practicing solo dungeon attempts for some reason. There's just something to be said for games like Trackmania, Golf With Your Friends, or older FPSes that you can just pick up and play.
That's a quality Hellbreach definitely has, and it's a goal that the game's creator, Ashley Ellis, described to me back when it was first revealed: capture the low skill floor, high ceiling, cramped co-op magic of the first few iterations of CoD Zombies, uncomplicated by live service elements, layers of launchers, or any progression beyond simple, experience-based cosmetic unlocks.
The moment-to-moment shooting and classic survival are great, but Hellbreach also has some varied modes with a lot of juice to them. The micro-scale «battle royale» with a shrinking play area is a great twist on the concept, but my favorite is «Gun Pro,» a play on the classic «gun game» mode Call of Duty cribbed from Counter-Strike modding. You have to race against your friends to score kills, working your way through a randomized weapon list, with 15 kills earning your next gun. It adds a structure, competitive element, and quicker turn-around to matches that I really dig.
The 1.0 launch introduces a few more goodies. There's a new flamethrower weapon, an extra-difficult mode with no UI and a monochrome screen filter, as well as a new hill dimension map to round out Hellbreach's
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