Following major layoffs and project cancellations at Bungie, the company has since announced their plans for Destiny 2, a game whose future was very much unclear. In their latest blog post, they've announced that they're taking "Destiny to places it has never been before". This means it'll get two expansions per year, alongside four free major updates. As for what's in these updates, they want to make the game more approachable, give you better loot, and are even toying with the idea of roguelikes or survival shooters for future updates.
Destiny 2 game director Tyson Green says that the game's become "too rigid", with expansions that are "formulaic and are over too quickly with little replay value". And in many ways, yes, I agree with him. While I liked new areas or activities being added with say, Shadow Keep, The Witch Queen, and the rest, they were all pretty formulaic. New boss fights against a large moth and/or dribbly guy is it? New weapons is it? New activity to grind to up my power level by +1 every week is it? Everyone would tackle the new stuff in a similar order, then round things off with the inevitable Raid.
The game's last expansion, The Final Shape, was still structured similarly to the rest, but felt like a step forwards. It was a DLC that was a bit weird and spooky and harboured some moments that pushed Destiny into new territory: time attacks where you'd have to outrun dangerous gloop or destroy levitating tablets with laser blasts you'd reflected from enemies. Some scenarios, an absolute nightmare, but hey, I respected the twists.
Green says that they were proud of The Final Shape, but it "dominated all of our development effort". So by releasing two medium-sized expansions every six months, they want to "try new things that challenge your idea of what a Destiny experience can be". Interestingly, he goes on to say that they're actively "prototyping non-linear campaigns, exploration experiences similar to the Dreaming City or Metroidvanias", as
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