The embargo for Monster Hunter Wilds reviews has lifted ahead of its February 27 release, and the consensus is pretty positive. Wilds is within striking distance of a 90% score on both Metacritic and Open Critic, though there are rumblings that it may have been overly streamlined compared to prior games in the series—that was PC Gamer reviewer Lincoln Carpenter's primary critique in his otherwise very positive Monster Hunter Wilds review. Here's a general spread of scores:
GamesRadar+, 4.5/5
There is definitely a consensus that Wilds is the most approachable and beginner-friendly entry in the series yet, and that comes alongside improvements to Monster Hunter as an action experience that should speak to series fans as well. GamesRadar's Austin Wood deemed it «the most satisfying combat sandbox in Monster Hunter's 20-year history,» and observed that among its arsenal of 14 weapons, each with their own build trees and deep well of customizable add-ons, «nothing seemed underpowered.» What makes Wilds the new peak of the series? Here's Austin:
«Monster Hunter Wilds remains an incredible action RPG with the sharpest game feel in its series, albeit slightly blunted by small recurring snags and a few meandering features. I can easily see some of these problems being addressed in future patches, and I'm willing to give Wilds that optimism because what's here is ultimately sublime. I see myself putting several hundred hours into this game. It's my new favorite Monster Hunter and an early contender for game of the year.»
At VGC, Jordan Middler quipped that Wilds is «frictionless., At least it's frictionless for Monster Hunter,» with particular praise for how the menus and controls have been simplified compared to Monster Hunter World. Middler goes on to argue that this makes the game feel less «arduous» than prior Monster Hunters, leaving it easier to both jump in and keep going back again and again for more hunts. Here's Middler's overall takeaway:
«Monster Hunter World
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