Stop me if you've heard this pitch before: a warrior is summoned to another world to fight hordes of enemies in the name of a deity usurped by an evil force. Yeah… but while its story and its boss fights might be phoned in, Warriors: Abyss still manages to confidently put the "1v1000" spin of its Dynasty Warriors roots onto the tried and true room-to-room roguelite template of games like Hades, and that’s something I haven’t seen quite as many times before. Combined with one of the most extensive rosters of characters I’ve seen in this genre, a simple yet impactful upgrade system, and screen-filling special attacks, this new roguelite managed to get at least a fair number of those good old “just one more run” hooks in me before its story trailed off.
Without a doubt, the 100-character roster is the strongest part of Abyss because they function as both playable characters and as summonable upgrades who join your hero as you go. With a selection of characters rounded up from Samurai Warriors and Warriors Orochi, that includes characters like Nobunaga Oda and Goemon Ishikawa to join forces with iconic Dynasty Warriors characters Zhao Yun, Cao Cao, Sun Jian and dozens more. After taking over a third of them for a spin, I’ve gravitated towards characters with specific abilities or ones I've favored in past games: Guan Yu, Liu Bei, and especially Lu Bu, who makes defeated enemies explode and deal damage to other enemies nearby. While each run never really felt all that different from the last, even when venturing outside my favorites, I still enjoyed the feeling of when my build came together to deal massive damage or overwhelm my enemies with multiple status effects.
Unfortunately, the story never did. I often struggled to connect with it due to the way every conversation doled out after defeating a boss is limited to mostly monologues from the ousted ruler of the underworld.
Despite Warriors: Abyss having a cast of 100 playable characters, or maybe rather because of
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