Warriors Abyss is fantastic. A review will be coming in the next week or so, but the shadow dropped spin-off is well worth your time and money. Ultimately it’s a small budget affair but I can’t exaggerate what a breath of fresh air it is.
I don’t know how successful it has been or how much money it needs to make back. But what I know is that after the far too wordy tutorial, this game just clicked. In a way that a game from a major publisher hasn’t in a good while. This wasn’t about story, big budget cutscenes or on-rails action scenes. This is a game. A fun game.
Players of indie games won’t be surprised at this revelation. Fun games exist in their multitudes when you get away from the big publishers. And besides, Warriors Abyss isn’t shy in the way it borrows from other titans of its genre, such as Hades. It’s different, but not so different.
This has been a big year for Koei’s Dynasty Warriors series. Dynasty Warriors: Origins took the long-running series in a brand new direction, focussing on a single character and shaking up the way battles work. And, about a month later, we have a new spin-off game. Both these titles have been well-recieved and the former has sold especially well. And yet neither are exactly what you might expect from a series that has, arguably, grown a bit stale. Dynasty Warriors 8 wasn’t bad, but it wasn’t a million miles from the PS2 games. There was just more style, bigger battles, more characters, new objectives. The less said about Dynasty Warriors 9 – lazily slapping an unwanted and unnecessary open world into the mix – the better.
Elsewhere, studios are shutting. NetEase reportedly plans to get rid of its non-Chinese studios, meaning the potential cancellations, redundancies and closures. This is just the latest in a long, long line of similar reports made over the last two years.
And I’m not so naive as to suggest that what is needed in this situation is a return to a mountain of mid-budget games that don’t sell enough to maintain
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