has to be one of the most bizarre spin-offs ever made. Featuring a side character from the original series as its protagonist, takes players on a seafaring romp through idyllic locations populated by memorable yet utterly wacky people. There's a lot to love about, but for those who this isn't an immediate sell, whether they're just pirate fans or those beginning to dabble in the series, understanding where it stands compared to the previous games is important.
Fortunately, reviews paint a positive picture of the game, one that speaks to Ryu Ga Gotoku Studio's dedication to this beloved series. However, that doesn't mean that it isn't quite a different game, especially from the mainline series. Boasting a number of important changes, is not just another standard entry in the series. As a result, it's important for newcomers and fans alike to understand the key changes before they commit to dozens more hours in the world of .
is a spin-off game much like the shorter in length, but not name,. It doesn't feature Ichiban or Kiryu as its protagonist, but rather Goro Majima, one of the main characters of the prequel game, and a recurring character throughout the rest of the series. It also ditches the turn-based combat that made a unique experience, insteadreverting to the real-time action stance-based combat from the original games.
Additionally, is also closer to than the series, thanks to its focus on naval combat. It allows players to sail around the islands surrounding Hawaii onboard Majima's ship, the Goromaru, getting into explosive firefights with other pirate ships using controls that feel like they've been lifted straight out of. Of course, it being a game means there are plenty of wacky weapons, such as a laser cannon, that players can equip to their ship to take down their foes.
None of this means that it ditches the foundations that have made these games such beloved classics. There's still the aforementioned stance-based combat that fans of the original
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