While the Envoy in does have an actual level, a large component of their strength lies in the gear they have equipped. Part of the reason for this is because of the way 's attributes function: they are incremental in nature. A few extra points in strength to boost damage is nice, but it pales in comparison to gear quality when looked at it in terms of raw power increases. As such, gear is an important piece in the power progression puzzle of
Gear in takes a similar approach to its predecessor RPG, with five tiersof weapon quality: common, fine, exceptional, superb, and legendary. With so many avenues of acquisition and so many types of weapons and armor available, it can be difficult to know if it's worth it to upgrade common weapons or armor. While the power of gear has been tuned down in 's launch day patch,upgrading gear is still essential, with some important caveats.
Gear progression in functions within a relatively simple system. Within each of the five aforementioned tiers, there are three levels of quality. For instance, a weapon can be common, common +1, common +2, or common +3. These levels apply to each quality tier, such as fine or exceptional, with both having three individual levels as well.Each overall quality level is tied to one of 's zones, with common upgrade materials being found in Dawnshore, the game's first zone.
With the way that gear scaling works in you are expected to continue upgrading pieces of gear. If you're near the end of Dawnshore with an unupgraded weapon, you will certainly feel a power-imbalance. Upgrading increases the chosen weapon or armor stats quite significantly.
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For example, take a common Arquebues; at +0, it does 41 damage. While at common +3,it deals more than double its original amount, sitting at 103 damage. Upgrading armor is similar, largely increasing «additional damage reduction,»
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