a series that allows players to shape the lives of their creations from the cradle to the grave, has always been full of profound philosophic ideas. With the recent rerelease of and for the 25th anniversary of the series, I wanted to take a look back at the original game’s manual, which led to a surprising discovery: a reading list that explains the design choices behind the first game.
To fully understand the design philosophy behind, the developers left a sizable list of books for players to fully understand the choices made during the game’s development. Ranging from topics about construction and city planning to the essence of human consciousness, the development team for left behind a wealth of information for dedicated players to dive deep into.
Hidden in the very last pages of manual on Internet Archive is a section titled ‘.’ This list of literature covers a wide range of topics, from home design and urban planning to finding love and caring for llamas. While a reading list may seem a little strange for a video game, its inclusion makes sense when players consider that the developers wanted to share the ideas behind their pioneering game and present a deeper understanding of the inner workings of .
The first Sims is quite different from its successors, so it can be necessary to seek out tips to make it easier to keep these Sims happy.
Never before had a game like existed, where players could engage in every aspect of real life in a simulation, from menial tasks like cooking and cleaning to more in-depth activities like building friendships and romances. While the game can often lean more on the quirky side of life, very realistic ideas needed to be considered to create the small neighborhood and the citizens inside. Building off of, literally and figuratively, needed to fit every tier of a person’s hierarchy of needs, from providing food and shelter to self-actualization through career growth.
Fittingly for the first game’s sense of dry humor, the book list
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