by no means makes the games not worth playing, but playing the franchise after it will highlight some harsh realities. These harsh realities go both ways: Some make it harder to get into after starting with, while others may make players retroactively disappointed about some aspects of. None of these are deal-breakers, and it’s still worth playing all three games, but it’s probably best to be prepared for some of these realities.
As an action RPG, combat and exploration in are vastly different from how they work in the games. While the games are narrative prequels to , they are a different genre of game (CRPGs). One of the best comparisons would be the jump from and to, though does a better job preserving the appeal of the original games. Still, does create a bit of friction for players trying out the previous titles in the franchise for the first time.
Although players may not realize it during their first playthrough, they will be getting some spoilers about plot details in . Several NPCs will mention events that recently took place in the Deadfire archipelago, the location for, and the actions taken by the god Eothas. It is possible players might forget these details, as they aren’t necessarily essential to the main plot of, but anyone paying extra attention to all the dialogue and lore explainers will realize they know what happens when they boot up .
The Robe of the Arcane Cheater is one of several treasure maps you can get in Avowed, leading you to hidden loot and other rewards on your map.
This type of spoiler represents a tough decision for designers when creating a game like. Not mentioning the events of the games might make them feel inconsequential to the larger world of Eora, which would be a bummer for fans of the original games. On the flip side, mentioning them does require giving away some plot details, so players can see their effect on the rest of the world.
Multiple NPCs in remark about how rare it is to see a Godlike when they meet the Envoy.
Read more on screenrant.com