Indiana Jones and the Great Circle Update 3 has been released, and while there’s a huge swathe of bug fixes made throughout the game, the new features are all focussed on PC hardware support, improved path tracing, and broader availability of path tracing in the game.
With the recent releases of Nvidia’s GeForce 50 series cards and DLSS 4, this has now been integrated into Indiana Jones and the Great Circle, introducing the new transformer-based model for upscaling and ray-reconstruction, and up to 4x multi-frame generation. For AMD and Intel, AMD FSR 3.1 (with frame gen) is now integrated, and so is Intel XESS 1.4.
The game relies on certain ray-tracing effects for lighting and ambient occlusion across the board, but up until now the path tracing option (described as ‘Full Ray Tracing’) has been limited to Nvidia GPUs that are more capable of getting playable performance out of it. MachineGames has now loosened the reigns on this, so AMD and Intel GPU owners can enable path tracing and enjoy what some might call more cinematic performance…
Could this hint at a path tracing mode for the PS5 release of the game that’s expected this spring, taking advantage of the PS5 Pro? Probably not, but if it happens, I’m going to say “I told you so!”
Here’s the full patch notes (beware of spoilers through the bug fixes, though).
Update 3 brings support for NVIDIA DLSS 4: a suite of rendering technologies that boosts framerates, increases performance, and improves image quality! – Players using supported NVIDIA hardware can enable Multi Frame Generation (3x, 4x) using the new transformer-based model – Ray Reconstruction increases the clarity and stability of ray-traced images – DLAA and DLSS Super Resolution have also been updated to the transformer-based model. These options when enabled enhance native and upscaled image quality, respectively
For players who have Path Tracing enabled, this update includes a new option for ray-traced shadows to include all light sources, which
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