Indiana Jones and the Great Circle’s third major post-launch update has now gone live, and as recently teased by publisher Bethesda, it’s a significant one for the game’s PC version. Support has been added in for DLSS 4, FSR 3.1 and Frame Generation, and Intel XESS 1.4. Meanwhile, players using AMD and Intel graphics cards can also finally now enable Path Tracing- which, incidentally, has also seen some improvements to interior shadows in particular.
Across all platforms, the first-person action-adventure title has also introduced a new quality-of-life feature that allows you to use repair kits directly from the inventory. Meanwhile, a host of bug fixes have also been applied throughout the experience, including a couple of platform-exclusive ones (for both platforms).
Meanwhile, MachineGames says it is also “looking into adding support for other community requested features, such as HUD modification, and support for Nvidia RTX hair”, so keep an eye out for future updates. In the meantime, check out the full patch notes for Update 3 below.
Indiana Jones and the Great Circle is available on Xbox Series X/S and PC. It has surpassed 4 million players, and will release for PS5 sometime this Spring. A specific release date is currently unknown.
PATCH NOTES:
NEW FEATURES
NVIDIA DLSS 4
Update 3 brings support for NVIDIA DLSS 4: a suite of rendering technologies that boosts framerates, increases performance, and improves image quality! – Players using supported NVIDIA hardware can enable Multi Frame Generation (3x, 4x) using the new transformer-based model – Ray Reconstruction increases the clarity and stability of ray-traced images – DLAA and DLSS Super Resolution have also been updated to the transformer-based model. These options when enabled enhance native and upscaled image quality, respectively
Ray-Traced Local Lights
For players who have Path Tracing enabled, this update includes a new option for ray-traced shadows to include all light sources, which
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