Blizzard has released the patch notes for both Patch 2.0.1 and Patch 2.0.2!
After today's Liveblog, Blizzard has released the deep-dive on their notes — take a look at all the changes!
The Diablo IV team has been monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation™, or all platforms.
2.0.2 Build #58474 (All Platforms)—October 7, 2024
Note: Nvidia DLSS Frame Generation will be disabled while the team works on addressing an issue in an upcoming patch. Game Updates
Balance Updates
All Classes
Legendary aspect affix values now have a separate cap between Ancestral and Non-Ancestral items.
Now, the maximum values for aspects can only be found on Ancestral items.
Developer’s Note: Previously, max rolls of aspects could be found much earlier on. This made the transition into Ancestral items less exciting, as your aspects could already be maxed out before you entered Torment Difficulty. Now there is more noticeable item progression as you move through Torment Difficulties.
Runewords
Magic Runes of Ritual
- Cir: (Cast same non-channeled skill 3 times)
Offering gained increased from 25 to 50.
Cem: (Evade)
- Offering gained increased from 50 to 75.
Moni:(Cast after moving)
- Offering gained increased from 10 to 25.
- Interval increased from 0.2s to 0.25s.
Yax: (Use healing potion)
Rare Runes of Ritual
- Noc:(Hard CC enemy)
Offering gained increased from 5 to 10.
Neo:(Deal damage and take none for 5 secs)
- Time needed to not get hit reduced from 5 seconds to 2 seconds.
- Offering gained reduced from 300 to 200.
Poc:(Every 5% resource spent)
- Offering gained increased from 2 to 5.
Runes of Invocation
- Vex: (+3 to all skills)
Duration increased from 5 to 7s.
Xan: (Critical overpower)
- Offering requirement reduced from 900 to 800.
Gar: (Gain Critical Strike chance up to 10 stacks)
Xal: (Max HP)
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