Blizzard has released patch notes for Diablo 4 Patch 2.0.3, detailing class bug fixes, Mythic Unique buffs, Realmwalker buffs, and more!
The Diablo IV team has been monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation™, or all platforms.
2.0.3 Build #58786 (All Platforms)—October 17, 2024
Game Updates
User Interface and User Experience
- The crafting notification for Runes now displays what’s being crafted instead of the Runes used.
- The recipes for crafting random Runes at the Jeweler now include what Runes are needed for each recipe.
- The tooltip for swapping Runes and Gems in sockets now says «swap» instead of «socket» when in that context.
- Tooltips for Runes and Runewords have been updated to better communicate their effects.
- The tooltip for Masterworking now indicates that the item must be Tempered twice before it can be Masterworked.
- Various tooltips and icons for crafting materials have been updated for improved readability.
- Infernal Hordes and Kurast Undercity will now be at the top level of activities in the Party Finder menu, alongside activities such as the Pit and Dark Citadel.
- The icon for Glyph Sockets has been adjusted to make it more visually distinct in Paragon Boards.
- The Non-Physical damage stat has been removed from the Character Stats window.
Developer’s Note: The Non-Physical Damage stat consists of separately listed stats of all included elements, such as Fire Damage. This stat was also incorrectly listed as a standalone entry and has been removed. Its impact on the individual elements has not changed.
- Combat text for damage numbers are now abbreviated.
- e.g. 10000 damage now displays as 10k damage.
- New Nahantu-themed loading screens will now appear in-game.
Kurast Undercity
Developer’s Note: These updates aim to improve the overall value of rewards in the Kurast Undercity while reducing unnecessary
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