Blizzard has just released a developer update video chockful of updates coming to, one of which changes World Tiers in a way some may not have expected. Throughout the video, the developers discuss the changes coming which are based on player feedback, but the most eye-catching change is the removal of World Tiers, a system added with Diablo IV that required players to unlock higher difficulty levels before bringing their characters into them.
Players will still have to unlock the highest difficulty tiers, Torment 1-4, but the first four difficulty tiers will now always be playable on any character. Also featured were major a djustments to Paragon progression, which is now completely separate from character level and shared across all of a player's characters on a given server. Other changes include moving the leveling of Glyphs from Nightmare Dungeons to The Pit of the Artificier, and a guaranteed Legendary item every time you kill a Loot Goblin or The Butcher!
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The World Tier system, added at 's launch, required players to reach certain levels and clear «capstone» dungeons to unlock World Tiers beyond Tier 2. In the upcoming patch, however, all characters can now move freely between the first four difficulties; Normal, Hard, Expert, and Penitent.
Previously, characters earned Skill Points to use in their class tree up to level 50, receiving a Paragon Point every 25% of a level as they progressed past that to level 100. Now, a player's Paragon Level will be separate from the character level and shared across all characters on the same realm, be it Seasonal, Eternal, Hardcore, or Normal. Players will now earn character Skill points from levels 1-60, and receive Paragon levels for any progress they make beyond the new level cap.
For any current players with Eternal characters higher than level 50, Paragon levels will be rewarded
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