Dungeons and raids have been core to World of Warcraft's endgame progression for most of the 20 years it's been around. You level up, you run dungeons, and then you do raids. There have been a few other ways of getting loot, but to get the best loot, you had to group up.
The War Within introduced Delves, mini dungeons scattered throughout the world that are designed for solo players. They scale up in difficulty and reward items that are on par with the kind of gear you previously could only find in group activities. Delves were destined to shake up WoW's endgame progression, but egregious bugs with enemy damage and health scaling early in the expansion had players questioning their purpose.
Now over two months into the expansion, Blizzard has fixed the worst issues with Delves and players are starting to adjust to the idea of dungeons that are harder in a group than they are on your own. However, there are still problems with how punishing they can be for certain classes compared to others and how much of a pain it is to manage your mouthy NPC partner Brann Bronzebeard.
Brann will finally be able to tank for you in addition to his existing healer and damage dealer roles.
In a recent interview with PC Gamer, game director Ion Hazzikostas didn't mention whether Brann will be any quieter in The War Within's second season, but he did confirm that he'll finally be able to tank for you in addition to his existing healer and damage dealer roles. Hazzikostas said it will «help a lot» for solo healer players who don't want to swap their specialization just to be able to finish high-tier Delves. Brann will also get a new set of curios to find and upgrade within the two new goblin-themed Delves coming in patch 11.1.
Outside of Brann's new role, Delves don't have any major changes on the way. Hazzikostas said Blizzard is «happy with this as a starting point,» and that it will expand on them as the expansion continues.
"[There are] definitely some regrets and lessons learned. As
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