I made my peace with cheaters a long time ago. The more you play a multiplayer game, and the better you get at it, the more likely you are to run into losers who paid $30 to cheat at a videogame. Call of Duty's dedicated Ricochet anti-cheat team knows it can't stamp out cheaters entirely in an FPS that's constantly changing, but it has set an ambitious new goal for itself as Black Ops 6's release looms: «We want to catch and remove cheaters within one hour of them being in their first match.»
An ambitious target, but not an impossible figure, according to Activision's latest Ricochet progress report. The team has a pile of anticheat updates in the pipeline to supe up its efforts, including:
September's Black Ops 6 beta was apparently an important step in Ricochet getting its foothold in the new game. During the first weekend of the beta, detected cheaters were able to play an average of 10 matches before being removed. The second weekend was a lot faster.
«After tweaking our systems and deploying new detection methods for Weekend Two, we cut that time in half to five matches,» the report reads. «That timing achieved our Time to Action goal. In fact, 25% of all Weekend Two bans happened during the first match a cheater ever played.»
In total, 12,000 accounts were banned during the beta. Not too shabby, though it's important to note that, by nature, these figures only account for the cheaters that Ricochet did eventually catch. It's safe to assume there are some ne'er-do-wells out there who've evaded Ricochet for longer, but you can't count cheaters that you aren't positive exist. Activision also took some time to talk about cheat makers themselves, pushing back against the assumption that hackers are a bunch of random amateurs, but still making it clear that they're losers.
«The people behind cheats are organized, illegal groups that pick apart every piece of data within our games to look for some way to make cheating possible. These bad guys are not just some script
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