almost gave Link a speaking role, which would have broken a 38-year tradition.
Famitsu Magazine, translated by Zelda Universe, spoke to Nintendo and Grezzo heads, Eiji Aonuma, Satoshi Terada, and Tomomi Sano about the creation of the first truly Zelda-centric game. Link's long-standing vow of silence gave the developers some trouble, especially because Princess Zelda in the game was not going to have any speaking lines, either. Having Link serve as a guide to Zelda would require him being able to speak, and that's exactly what almost happened.
According to Aonuma (translated from Japanese), "" However, the team ultimately decided to keep Link silent, as he's been ever since he was introduced to the world in 1986. "" said Terada, but ""
Zelda Universe, Famitsu
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