One exploration gameplay feature for has become a traditional part of the franchise, but a future game would benefit from subverting it and implementing a new mechanic instead. Of course, plenty of mechanics have been radically changed in past titles, and this particular feature is no different. However, with the tradition having remained firm for thirteen years since its last major change, the franchise is arguably due for another title which moves in a different direction.
The ways in which Link travels around Hyrule or other settings can often influence the development of major game mechanics, such as the extensive amounts of sailing featured in and. But while most exploration mechanics are tied to one or two specific games only, a more fundamental aspect of travel in has remained a constant for over a decade now. While it is undeniably iconic, this also means that breaking a tradition for this feature could have an incredible impact on the next title.
Many games give Link access to a mount to aid him in his travels, most commonly ’s iconic horse Epona. However, a much smaller number of games allow Link to partner with more unusual animal companions during the course of his adventure. Furthermore, these exotic mounts lend themselves to far more interesting gameplay mechanics than Epona. Breaking away from the traditional horse-riding mechanics of a game represents a fundamental shift in that title’s gameplay, which is exemplified by the Loftwing flight implemented in .
The Legend of Zelda series is known for many tropes that carry over and evolve between entries, but one has been an annoyance for way too long.
Originally released in 2011, has one of the most unique gameplay mechanics ever used in , with Link’s Loftwing allowing him to fly freely through the sky. There are earlier examples of Link riding other non-horse mounts as well, each with their own unique characteristics. and introduced Moosh the Bear, Ricky the Kangaroo, and Dimitri the Dodongo, all of
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