Every player character in derives their strengths and weaknesses from six core ability scores. Just like in, these scores are strength, dexterity, constitution, intelligence, wisdom, and charisma. They determine everything from a character's hit point total, to their damage with weapons, to how charming they can be in conversation.
Ability scores scale from one to 30, with 1 giving a –5 penalty to associated rolls, and 30 giving a +10 bonus. There are numerous ways to increase and decrease these stats, from leveling up to using consumables and equipment. But how high can these numbers actually get on a player character using methods in the game? More than that, how high could one character get each of these stats simultaneously?
To answer that question, one must first understand what can raise ability scores, and which methods of improving them are compatible. At level one, uses a form of «point buy» to allow players to build up their character's scores. They have a number of points they can attribute to each of them, thoughthe lowest any ability score can be is 8, and the highest is 15. Players then choose one score to add a +2 bonus to, and one that gets a +1, meaning one stat can be as high as 17 from the start.
The hero of Baldur’s Gate 3 can have a full mix of classes and stats. All of these options can build on each other to make a strong character.
Characters also get ability score improvements at certain levels. Most classes get three across the course of their progression, but fighters and rogues get four, meaning a character going for the highest ability scores needs to pick one of those classes. Each ability score improvement lets players add two points anywhere they want across their scores, up to a maximum of 20. That's eight points in addition to what characters started with, meaning they could naturally get two scores up to 20.
Many people would consider a score of 20 for a single stat high enough, but in, they can easily go higher. There are many
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