The next set to arrive is, a set focused on Inventors and Pirate glimmers. The newest set features iconic Disney characters and fan-favorites dressed for the uncharted seas and tropical climates, and the two new Starter Decksreally bring this theme home. Whether looking into for the first time or for longtime fans just wanting to try out something new, the Starter Decks have a lot to offer.
The two new Starter Decks are Emerald/Sapphire and Amber/Ruby. The Emerald/Sapphire deck has a lot of cards focused on, but regulars like Stitch and Goofy get to shine, too. The Amber/Ruby Starter Deck features a lot of cards from while also showcasing favorites from and. As with past Starter Decks, some characters and properties repeat for both decks — in this case, and , for example.
The Emerald/Sapphire Starter Deck is all about Inventors from Disney properties, and that means Gadget Hackwrench (one of the foils included) from takes front and center. Her «Mechanically Savvy» ability lets Illumineers play Inventor cards for 1 less ink, a pretty valuable ability given how many inventors are in this deck. In fact, the winnability of this deck is dependent on just how well someone utilizes these inventor cards and takes advantage of abilities like Gadget's.
Each Starter Deck includes:
Other highlighted cards include is «Hiro Hamada — Team Leader,» which comes with the ability «I Need To Upgrade All Of You.» This protects other Inventors by giving them all +1 Resist as long as Hiro is in play. His other ability, «Shape the Future,» allows players to spend ink and search their deck for the cards they need.
«Go Go Tomago — Darting Dynamo» (the other foil included in this deck) helps players gain lore quickly. As soon as the card is in play, Illumineers can gain lore equal to the damage of an opposing character they choose — all for the low cost of 2 ink. Obviously, this means a deal of strategizing and thinking is required to use this deck effectively — pretty on-brand for a deck
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