Metaphor: ReFantazio is a good-looking game—it might not have the highest-resolution textures at times, but in terms of character design, visual worldbuilding, and menu aesthetics? It's all downright peak. It's also really sexy apparently, but, like, in a way that transcends gender boundaries.
That's according to a former Atlus artist, who goes by LAM online, and who went freelance in 2018. He was joined by present art director and character designer Shigenori Soejima during a three-way interview on Denfaminicogamer, as spotted and translated here by Automaton.
When asked what makes Soejima's character designs so good, LAM casts all pretence aside and just goes for it: «In a word, it’s sex appeal. When I saw Soejima’s character designs, it was the first time I found male characters sexy.»
Aside from the fact that an RPG character might've awoken something in LAM (been there), he thinks the trick is that the sex appeal is present regardless of your gender—not adhering to any particular stereotype, but instead focusing on things that everyone finds appealing:
«In a good way, [the design] feels 'unisex', in the sense that you can’t tell the author’s gender. It might not be so good to say in this day and age, but I think that artists can display bias in how they depict the opposite sex. You have artists who draw women in a cute way, and you have artists who draw men in a cool way.
»With Soejima, it’s like he’s looking at the characters from a bird’s-eye view. There’s no difference in the attractiveness of the characters depending on gender. They’re beautiful and cool regardless of age and gender."
Honestly, I'm basically in full-chested agreement with LAM, here. Everyone in ReFantazio is designed to be visually appealing and attractive without veering into stereotypes. If I start talking about why, I'm going to probably reveal more about my tastes than I wish to on the information highway—but every party member (except for Heismay, sorry, I'm not into sugar gliders)
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