Pantheon: Rise of The Fallenentered early access this month, and before I get into my initial thoughts, I want to get a few caveats out of the way so that we are all on the same page. First, I have been a Champion level backer since the Kickstarter ended in 2014. EverQuest was my first MMORPG, and I wanted to support a project that could re-envision that style of slower gameplay with several modern systems and updated graphics.
During the earlier part of 2024, Visionary Realmsimplemented seasons to test pre-Alpha builds of Pantheon: Rise of The Fallen. While I did log in on a couple of occasions, I found the pre-Alpha “seasonal” content limited, and at times, my Champion access period conflicted heavily with prior commitments.
Now that Steam early access has begun and I have more time to play and test, I am struggling with my initial thoughts about Pantheon Rise of The Fallen as it enters what I would describe as full Alpha. Am I enjoying the current state of the game? Who will this game appeal to? Can I see the path forward to a game that would be something I might want to play for years to come? How would I describe this to anyone without a built-in bias towards games like classic EverQuest? Is it a somewhat unique experience compared to classic EverQuest? Will modern gamers enjoy it? Is it currently worth the $39.99 price tag?
Pantheon: Rise of The Fallen has a decent amount of content to explore for a game coming out of a pre-Alpha into an Alpha. I recommend anyone interested in picking it up first look at their Early Access fact sheet. Players have six zones, six races, and twelve classes to play around with. It’s your classic fantasy MMORPG experience.
There are, however, a few caveats. Depending on the zone and how many development passes it has received determines what kind of current playable state it's in. Newer zones may have more placeholder assets, bugs, and balance issues. That same can be said for specific classes; I have tinkered with eight of the
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