Table of Contents Once more, with a slightly bigger group of Orcs Re-reforged in fire
I played Warcraft II for the first time at a friend’s house, on LAN multiplayer. I didn’t know what Warcraft was; I didn’t even have much experience with the best real-time strategy games. I’d grow to love games like Age of Empires II and Starcraft, but at that point, I didn’t know what I was doing. I chose Orcs because they looked cool, had dragons (dragons were also cool), and probably lost all the games we played. I didn’t think about it again, until years later, my World of Warcraft-obsessed friends, convinced me to play that. I picked a mage because the one in the opening cinematic fighting an Infernal was, again, cool, and the rest is history.
I came to love Warcraft III after the fact because those same friends wouldn’t shut up about it. I bought a Battle Chest and everything. I still have it. And when I went back to Warcraft and Warcraft II out of curiosity, several years later, I remembered that I had seen all of this before. It was like watching a movie on TV, and then going back, years later, and watching all the sequels out of order.
Recommended VideosRevisiting Blizzard’s new Warcraft and Warcraft II remasters is like seeing any old friend you haven’t thought much of after years away. Now they have a funny mustache, and it looks so out of place on their face that you have to avoid staring. In many ways, these games are just the way you remember them. In other ways, crucial ways that undermine the design of the original games, they aren’t. They are neither historical preservations nor remakes with better graphics, but something in-between.
RelatedLike other remasters of this type (think EA’s excellent Command and
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