The sorcerer class present some of the most powerful spellcasting options for players in , particularly due to their supply of sorcery points. Whilesorcerers don't learn as many different spells as wizards or clerics, they can use their sorcery points to recover spell slots or to modify their spells using metamagic. Metamagic options include ways to make spells affect more creatures, last longer, and even make magic damage more potent.
There were ten metamagic options for sorcerers in the, and the 2024 version includes the same ten choices. But several important updates have made these metamagic features stronger than ever. While a few options have been left untouched, others have had their costs cut down, and two in particular have even had additional effects added to what they do.
Sorcerers in the get access to their initial metamagic features at level two instead of three, giving them those options earlier than before. Not only that, but they can also use more of the metamagic options than they once could, being able to swap their choices out during each level-up and getting more available at once at later levels. Not only this, but the sorcery point cost for many of these options has dropped.
Metamagic Option
Description
Sorcery Point Cost
Careful Spell
Exclude chosen targets in a spell's area from its effects
1
Distant Spell
Double a spell's range or give a touch spell 30 feet of range
1
Empowered Spell
Reroll a spell's damage dice to get a higher result
1
Extended Spell
Double a spell's duration and maintain better concentration
1
Heightened Spell
Give one target of a spell disadvantage on the saving throw
2
Quickened Spell
Shorten a spell's casting time from an action to a bonus action
2
Seeking Spell
Reroll a spell attack roll
1
Subtle Spell
Disregard verbal, somatic and some material component requirements
1
Transmuted Spell
Change a spell's damage type
1
Twinned Spell
Upcast a spell that affects one creature to make it affect two
1
Certain metamagic
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