Focus Interactive announced today that some of the changes made in Warhammer 40,000: Space Marine 2's decidedly unpopular 4.0 patch will be rolled back later this week, and to avoid these kinds of headaches in the future, public test servers are on the way.
The 4.0 patch that went live last week drew immediate backlash from Space Marine 2 players over numerous changes to difficulty that many felt forced them into certain classes and playstyles. A mini-review bomb ensued, prompting a quick reaction from Focus, which promised a new balance patch would be rolled out in short order.
That's going to happen tomorrow, October 24. The date was revealed today along with an in-depth explanation of why Focus and Saber Interactive made the changes in the 4.0 patch, and where it all went wrong.
«When the game came out in September, the Ruthless difficulty win rate hovered around 60%,» game director Dmitriy Grigorenko wrote. «Weeks later, and with the changes introduced by Patch 3.0, we saw that the same win rate had jumped to over 80%, and we received a lot of feedback stating that the game had become too easy—even at its maximum difficulty (at the time).»
To put some zing back in the experience, developers opted to increase the number of enemies rather than buffing their health, which seems appropriate for a game about butchering endless swarms of tyranids.
But that change also affected lower difficulty levels, and while the win rate at the easiest difficulty only dropped slightly, from 95% to 93%, many players felt the game had become «more intense and stressful,» Grigorenko said, which was not the goal: «Space Marine 2 is all about the power fantasy, and Patch 4.0 negatively impacted it for many of you.»
So, back to the drawing board. The Extremis enemy spawn rates will be reverted to pre-4.0 levels for the Minimal, Average, and Substantial difficulty levels, and will be «significantly reduced» at the Ruthless difficulty, «to hopefully strike a balance between how hard the
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