In , the Monk has the largest amount of class-specific gear. Throughout all 3 acts of the game, players will constantly be finding items that Monks can make exceptional use of. However, this means it can be tricky to determine which pieces of gear are best for a Monk.
Monks have wonderful gear progression, with some of their best items coming from Act 1, Act 2, and Act 3, meaning there will be a consistent feeling of becoming stronger. This also means that Monks generally do not have to worry about contested items, as they have so much unique gear for their class. By the time players get to Act 3, Monks can be dealing the most damage out of any class in the game.
The Crusher's Ring is one of the most reliable pieces of jewelry in the game, granting a passive 3-meter boost to the movement speed of the wearer. This ring can be acquired during Act 1 in 's Goblin Camp from the Goblin named Crusher, shown above in Amazonia Amazon's video. Players can slip the ring off of his toe stealthily or slay him to loot it off of his corpse.
Taking the Thief subclass from Rogue can drastically increase a Monk's damage and mobility by providing an additional bonus action.
Monks are already one of the most mobile classes in the game, especially if players decide to add three levels of Rogue for the Thief subclass. This means that Monks no longer have to spend Ki points on Dash and can save them for Flurry of Blows damage. Always having three extra meters of movement per turn will allow the Monk to cross the battlefield with greater ease, which allows the class to deal its full damage.
The Shifting Corpus Ring can be acquired in Act 2 from Fist Marcus after defeating him in the combat encounter at Last Light Inn. It comes with two concentration spells that Monks can use: Blur and Invisibility. Blur imposes Disadvantage on enemy attack rolls, which can help a Monk take less damage from all sources.
Other Ring Options
Ring of Protection
+1 to AC and Saving Throws
Ring of Free Action
I
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