In , Paladins are one of the strongest classes for boss fights, as their burst damage potential is extremely high. They are often on the frontlines, tanking and soaking up damage to mitigate losses for the rest of the party. Increasing a Paladin's Armour Class is imperative, as this will allow them to stay in the fight for as long as possible.
While two-handed weapons are incredibly strong, I typically recommend using a shield for Paladins, as their damage can still be extremely high with a one-handed weapon. Paladins can greatly benefit from using a shield, as there are plenty of strong options to choose from throughout. And as strong as the Paladin class is on its own, they are also an incredibly versatile class and are used quite frequently in multiclass builds, as only two levels are required to access Divine Smite.
The Cloak of Protection can be bought or stolen in Act 2 from Quartermaster Talli in the courtyard of the Last Light Inn. It grants the wearer a +1 to Armour Class and a +1 to Saving Throws, which is invaluable for front-line martial classes. Paladins will often take the most hits since they like getting close range during combat.
The Cloak of Displacement is also a great choice is the Cloak of Protection could be better used on another party member.
All Paladins get Auras at certain levels, such as Aura of Protection, which provides a bonus to all Saving Throws. Stacking this with the Cloak of Protection means that the Paladin's Aura will get even stronger. A higher bonus on all Saving Throws also means Paladins can afford to make use of items like the Risky Ring, which imposes Disadvantage on Saving Throws.
The Fey Semblance Amulet can be obtained as a reward in Act 3 for completing the quest: Avenge the Hag Survivors in the Lower City. It grants the wearer Advantage on Intelligence, Wisdom, and Charisma Saving Throws. It is an incredibly useful amulet, especially for a class like Paladin that already has such a high bonus to Saving Throws.
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