The 2024 edition of the includes 15 maps for player use, but not all of them are equally good. These maps are designed to be flexible, able to be slotted into almost any kind of campaign. As a result, some of them are complex and layered, with overlapping paths and multi-use rooms where DMs can really flex their imagination. Others are simple, too generic for their own good.
That said, every map clearly has its purpose; it's just that some of them will inevitably be more fun to run or play on. They're the perfect thing to support the 's new premade one shot campaigns, or even to take a little burden off the DM's shoulders during a long-running custom game. Here's how each map compares to the others.
The least useful map in the new is the one simply called "." The most that can be said about it is that it delivers what it promises, featuring a simple, two-deck ship complete with mounted weapons, a captain's quarters, and lifeboats. Admittedly, this can be really cool in certain scenarios; DMs can use it to simulate the party boarding an enemy vessel, finding a wreck full of treasure, or evacuating a sinking ship.
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However, the Ship map is just too specific for its own good. It's a simple, small, two-masted vessel, with not a lot of room to expand or explore. It works well for what it is, but can never be anything more.
In a similar vein, the Caravan Encampment map is small and sparsely featured. It consists of five unhitched wagons surrounding a central campfire, evoking the image of a well-earned rest at the end of a long day. It also includes a small, grassy nook with table and chair, and an entrance to a nearby road, but that's all.
The resource management and varied nature inherent to caravan campaigns can be really cool, but ultimately, this map is a little too simple to be of much use. If the player party needs to protect
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