allows players to explore many never-before-seen areas of Thedas, but some of these areas are more interesting to return to than others. Taking place in northern Thedas, finally allows players to visit Tevinter, Antiva, the Anderfels, and parts of Rivain and Nevarra, though in a more limited capacity than they could explore Ferelden and Orlais in. After recruiting a companion from each region and speaking to them again at the Lighthouse, these areas open up so Rook can return to them and fully explore them at their leisure.
There are eight explorable regions to discover and revisit in, two of which are located in the «world between worlds» accessible through the ancient Elven Eluvian network. Determining which ones stand out requires an examination of their overall atmosphere and visual appeal, how enjoyable they are to explore and play in, how relevant they are to the narrative, and how well they deliver on the promises from previous games and tie-in materials across the series.
Unquestionably, the most disappointing area in is Dock Town, part of the Tevinter Imperium's grand city of Minrathous. Both Tevinter and its capital city Minrathous were built up by the other games and tie-in materials throughout history and were said to include floating buildings, mages who ruled with an iron fist, and magical technology often powered by blood magic.
Dragon Age: The Veilguard has many regions to explore with fast travel navigation, each providing mysteries to solve and terrifying corruption to end.
Unfortunately, apart from brief glimpses of Minrathous' upper city in the prologue, the majority of time spent in Tevinter in takes place in Dock Town, which is a far less interesting district of Minrathous. This region failed to deliver on almost every promise, as there is not much separating it from any other impoverished fantasy port city. In fact, it even pales in comparison to Kirkwall's Lowtown and Darktown regions, which are markedly similar to Dock Town in aesthetics
Read more on screenrant.com