I’ve been playing for over 20 years, but my most recent playthrough has me worried about the series' future. Starting with, the 3D entries in the series have turned into massive open-world games with an emphasis on crafting. This trend continued in the game’s sequel , establishing a new norm for 3D .
When asked in an interview with if we would ever see a return to the classic formula in, series producer Eiji Aonuma somewhat confirmed my concerns. He explained that it's difficult to predict where the series may go, but that they prefer not to dwell on past entries and look to the future instead. Some of my favorite aspects of from and similar games could be forever left in the past, despite being the series’ initial appeal.
One aspect I greatly enjoy about and similarly linear 3D games like is the sense of progression. Players aren’t just finishing a series of tasks scattered across a large open world. Instead, they advance a narrative with each conquered portion of the game. While the freedom of games like appeals to some, that structure also tends to rob accomplishments of their sense of importance.
The Legend of Zelda franchise has existed for over 30 years and with several beloved games to work with, Nintendo has plenty to offer for the holidays
Completing a dungeon in didn’t mean crossing it off on the map and forgetting about it, it meant gaining a key item that would open up new areas to explore. It also meant triggering events that would only occur in the game’s overworld after certain parts of the game had been finished. This sense of progression acts as an excellent incentive to keep going and to see what the game has in store next. I don’t get the same rush of excitement from finishing a shrine puzzle because it doesn’t really change anything.
Not only did dungeons in advance the game’s plot, but they also had very strong identities. While ’s elemental-themed temples were an improvement over ’s divine beasts, they still lacked the strong personality of
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