is full of interesting lore and worldbuilding, much of it conveyed through character interaction and player exploration. But for longer, more direct lore dumps, the game includes a ton of books and tomes that appear in various places throughout the world. While there are many, many notes, journals, and documents that provide story-specific information, other texts are simply in-universe novels or historical recordings that serve to make Faerun feel more alive.
Yet, many players will skip reading all of these different lore books. Stopping mid-adventure to read multiple pages about an unrelated event can break up the flow of the game, and big walls of text in general can deter many players from committing to reading a book. But of all the books in, there are at least ten which players should completely peruse if given the chance, because they provide some great foreshadowing and complimentary exposition for the events of the story.
At first glance, this book may not seem all that related to the story of. It's a fable-esque short story about a cleric of Shar who, after dying, is forgotten and left unclaimed by her goddess. The other gods take pity on the forgotten soul but can do nothing to help her, and she is left alone in the city of judgment. It's a sad story about unrequited devotion and the nature of Shar as a goddess who cares little for her own followers.
The Gauntlet of Shar is a testing ground in Baldur's Gate 3 for followers of shadow to become Dark Justiciars, with tough trials you must complete.
Once players get a little further into the story, they'll realize that this book actually foreshadows Shadowheart's own journey with Shar. She has devoted herself entirely to this goddess, given up even her memories and identity, and yet gets nothing in return but stern judgment and orders. If Shadowheart continues on the path she starts the game on, she will end up just like the unclaimed cleric in the story. Though short and vague, this book nicely sets up the
Read more on screenrant.com