Xbox exclusives have been a sore point for fans like myself, largely because there aren't really any. Of course, PlayStation is in a pretty similar boat when it comes to excuses to pick up these somewhat overpriced consoles, but Xbox really has it worse. Not only does it lack reasons to pick up a Series X/S, but the majority of games released under the Xbox label come riddled with bugs and unfinished gameplay.
That's not to say that everything Xbox releases is awful, or even that its buggy releases are bad games, as they have the potential to be fixed in the long term. In fact, despite all odds, Xbox Game Pass continues to be a good way to invest in a lot of games, including some of the very best RPGs of all time. However, the more that Xbox continues to push games out too early and the more that it relies on post-launch support, the more its reputation will trend downward.
continued Bethesda's tradition of being riddled with bugs at launch despite being heralded as the least buggy launch in the developer's history. However, worse than that, missed its potential, lacking important features that it is still missing to this day. While I have tried my best to defend its buggy state as something that Bethesda can fix over time, it becomes harder and harder to convince people to try out when the game still struggles to capture not only what it should have been, but also the magic Bethesda seemed to have in spades in the mid-2000s.
Similarly, , a game by the incredibly prestigious Arkane Austin somehow came flying out of the gate smothered in bugs, releasing in such an unplayable state that even Phil Spencer was disappointed. For many, myself included, finally felt like the hope Xbox fans had been waiting for when it came to having worthwhile exclusives. Yet, years later, still feels unfinished, a game destined to forever taint the Series X/S legacy and remain a constant reminder of the horrendous layoffs that resulted in the closure of Arkane Austin.
I am not saying
Read more on screenrant.com