In , Bards are one of the most reliable classes to include in an adventuring party. Bards are exceptional at dialogue checks and crowd control, making the class a perfect fit for being a party leader. Bards are an excellent class to utilize in multiclassing, as they share stats with several other powerful classes, such as Paladins, Sorcerers, and Warlocks.
The most important stat for a Bard in combat is their Spell Save DC. By increasing this number as much as possible, the player can guarantee that enemies will fail Saving Throws against spells. Various gear pieces throughout B can contribute to the player's Spell Save DC, the most valuable piece coming from as early as Act 2.
The Cloak of The Weave can be bought or stolen in Act 3 from the vendor Helsik, the owner of the Devil's Fee in the Lower City. This cloak provides a +1 to Spell Save DC and Spell Attack Rolls. It also comes with the Absorb Elements Reaction, which halves the damage from an elemental attack and applies 1d6 of said element on your next weapon attack.
With a higher base Spell Save DC, Bards will have an easier time stacking Spell Save DC buffs such as Arcane Acuity throughout combat encounters.
It's important for Bard players to be on the lookout for gear that increases their Spell Save DC, as most of the strongest Bard spells require enemies to fail Saving Throws while the Bard maintains concentration. While there are notable exceptions, such as Cloud of Daggers and Glyph of Warding, spells like Hold Person, Confusion, and Otto's Irresistible Dance can drastically change the pace of a fight. Also, Bards don't typically have a contested Reaction slot, so adding Absorb Elements once per Short Rest can help with a Bard's survivability.
As seen in Its Shatter's video, the Amulet of the Devout can be stolen from the Stormshore Tabernacle in Act 3 by sneaking into the basement and looting the chests. Beware of 's Devas that will attack the party upon stealing the amulet, as the items in these
Read more on screenrant.com