Vendetta Forever is a VR shooter that immediately draws comparisons that land it somewhere between Superhot VR and Pistol Whip. It’s got the fast shooting and score hunting of the latter mixed with intense, almost bullet hell slo-mo of the former. But there is, of course, much more to it than that oversimplified description.
Shoot to kill, and kill to move. That’s the real ethos running through Vendetta Forever. You don’t move freely around the environments in Vendetta Forever, but instead have to action movie you way through. Shoot someone and you can grab their gun, quickly moving you to their position to shoot whomever is next. You’ll feel like John Wick as you make your way down a train carriage, grabbing guns and knives out of the air to keep moving, staying of the way of incoming fire as you go, spinning around and shooting at surrounding enemies. It’s the closest to Gun Kata you can get in a game.
Meatspace Interactive have taken that core concept and had as much fun as possible with it. In one level you’re falling down the centre of a spiral staircase, spinning in the air as you shoot enemies that are on the stairs. In another, there’s a duel – as in, turn on three and shoot – whilst another is basically the lobby scene from The Matrix. There are western themed levels with cowboys shooting at you from balconies as you blast your way through a town, or a race against a fuse as you try to put it out and save some hostages. There’s something for every persuasion here, provided it involves shooting people in increasingly stylish ways. It’s great.
You aren’t limited to just pistols and throwing knives. There’s uzis, miniguns, sniper rifles, even a rocket launcher showing up depending the level. Then there’s a katana which is perhaps the only way to move without grabbing a gun, as it lets you dash at enemies and slice them up. Not to mention the daft way that you have to either pluck throwing knives and shurikens out of the air as enemies throw them at you, but if
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