S.T.A.L.K.E.R. 2: Shadow Of Chornobyl is out today. As you may have read, it's on the buggy side. Buggier than a bucketful of locusts. Buggier than Kafka's Metamorphosis. In our S.T.A.L.K.E.R. 2: Shadow Of Chornobyl review, wasteland wanderer James called it "easily the most borked FPS I've played in years", detailing such issues as HUD elements disappearing, stuttery performance, flashing textures and character mouths not working properly.
James didn't encounter any outright game-breaking bugs, and as he noted, a bit of technical scruffiness is to be expected from developers who are weathering the real-life invasion of their country. Still, it's good to hear that GSC Game World have already addressed a number of issues in "the last few days", and there are of course patches on the way.
In an email today, GSC Game World claimed that they'd fixed 1125 individual issues since dispatching the review code, ranging from crashing problems to full-on progress blockers.
Some highlights from the changelog: they've quashed a softlock dialogue issue that left you unable to leave one conversation, a problem with missing weapon sound effects, and a glitch that made dead bodies behave in unsightly ways, such as striking A-poses. They've also stopped the game spawning quest scenarios right under the player's nose, and nixed an issue whereby players would accidentally change their reputation with one NPC faction.
As for cosmetic enhancements, GSC Game World say they've cleaned up the UI and animations during dialogue and tweaked the lighting. They've also addressed some performance issues, including a freezing problem during busier cutscenes or when exploring crowded areas, while working to improve the overall frame rate and loading times.
Going by James's review and the S.T.A.L.K.E.R. 2 reviews in general, all this is just scratching the surface. GSC Game World sending us a list of things they've already fixed right before the embargo lift feels a bit cheeky - they're
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