has followed in its predecessors' footsteps, retaining the complex systems that keep you hooked for thousands of hours, including a system that involves NPCs. With the success of its initial early access release, many new players may find some of these systems overwhelming, exacerbated by the near-complete absence of tutorials within Path of Exile 2. One such example is the early-game NPCs, whose valuable options that will persist throughout Path of Exile 2 are left vague at best.
The new design philosophy of includes a severely limited amount of loot dropped from enemies. You are almost expected to use the various NPCs and gear crafting to compensate for this choice. NPC functionality is unlocked throughout Act 1, and each NPC has its place in improving a character's power, along with some nice quality-of-life features that newer players may overlook.
Once you reach the first town in, the Clearfell Encampment, the most obvious option for dealing with unused gear is selling it. Each vendor has this basic functionality, which simply involves dragging unwanted gear into the shopkeeper's stock of items. More options become available by progressing Act 1 but with almost zero indicators. Una allows you to disenchant gear to receive shards for gear crafting, while a little later in the Act, the scavenging bench opens up, allowing for the scavenging of gear with either a socket slot or a quality modifier.
The 12 available classes in Path of Exile 2 have varied abilities that make them strong, but solo players may struggle to find one that works best.
The three choices all have their place. All white gear should generally be sold to vendors, as it's unable to be disenchanted.Magic and rare items should almost always be disenchanted, as every ten disenchanted items of a specific rarity will reward you with an item that can upgrade the rarity of a gear piece. Lastly, any gear with a quality modifier or socket should be scavenged, regardless of quality. Scavenging follows a
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