With the release of Patch 11.0.5, many notable class and Nerub-ar Palace bugs have had significant impacts on end-game PvE.
We asked our Class Writers to write down some of the highest impact class bugs (and non-bugs) that will have impact on your end-game PvE performance.
Only one Death Knight can apply Wave of Souls to a target right now. Given the prevalence of BDK in raid and their opener timing, this results in most Frost Death Knights doing 4-5% less than what they should be doing. Until this is fixed, you may want to assign who uses their Reaper's Mark first, prioritizing Frost DKs.
Kill Cleave will occasionally remain active even after Beast Cleave fades and will also strike the main target, resulting in a notable single-target and AoE gain when it does occur.
Mistweavers talented into both Rushing Wind Kick and Tea of Plenty have an overlooked bug with the implementation of a replacement spell. When you're buffed with the Rising Sun Kick part of Tea of Plenty, Rushing Wind Kick has its cooldown correctly reduced, but doesn't consume the buff, letting you continually cast it until the buff's duration naturally ends, giving an extremely short cooldown for one of our most important spells.
Worthy Sacrifice is not putting Blessing of Sacrifice on cooldown allowing you to have multiple Sacrifices out at the same time.
Sentinel is still giving a 40% damage increase.
Sacred weapon targeting is broken and being applied to healers first over DPS.
There's a bug where you go Trickster, you build up the capstone Coup De Grace, when it's ready go, use it on a critter, then spec into Fatebound. After this every finisher you cast now will act as if it spent 5 additional combo points. It gives you an absurd amount of CDR and additional damage on everything. People are posting 2.5m+ overalls with this bug.
In addition, Underhanded