Bloober Team created its incoming Cronos: The New Dawn as a sci-fi survival horror to avoid stepping on the toes of its recently released Silent Hill 2 remake.
Cronos: The New Dawn director and designer Wojciech Piejko told IGN that, after releasing The Medium and beginning work on the project which eventually became Cronos, the team at Bloober chose to veer away from a more grounded setting in order to differentiate the game from Silent Hill 2.
"We of course knew that we were doing the Silent Hill game, so we didn't want to overlap with, let's say a more grounded story," Piejko said. "We said, 'okay, we will be doing this, so we need to go somewhere else to have a different world, to not repeat ourselves.' So yeah, that's how we came up with Cronos."
Piejko said the studio was eager to return to sci-fi after releasing Observer in 2017 too. Cronos was revealed just a handful of days after the Silent Hill 2 remake was released and is a sci-fi survival horror set in an unforgiving post-apocalyptic future in 1980s Poland.
It's coming to PlayStation 5, Xbox Series X and S, and PC in 2025, though a more specific release date hasn't been shared yet.
In our 8/10 review of Bloober's Silent Hill 2 remake, IGN said: "Silent Hill 2 is a great way to visit – or revisit – one of the most dread-inducing destinations in the history of survival horror."
Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.
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