Bloober Team was once known for creating smaller scale horror games such as Layers of Fear and The Medium, but with the Silent Hill 2 remake and incoming Cronos: The New Dawn, it's looking to reach new heights as a developer.
IGN spoke with Cronos director and producer Jacek Zieba alongside director and designer Wojciech Piejko to discuss the past, present, and future of Bloober Team soon after it revealed Cronos and just days after the Silent Hill 2 remake was released to critical acclaim and one million sales.
Coming to PlayStation 5, Xbox Series X and S, and PC via Steam, Cronos is set in a post apocalyptic 1980s Poland and promises a "twisted time travel story" in Bloober Team's first foray into an original survival horror franchise. We discussed how it came to be, what other iconic franchises did and didn't influence its creation, and much more.
IGN: Congratulations on the reveal! That must be very exciting and probably nerve-wracking. How long has Cronos been in development?
Jacek Zieba: We started pre-production somewhere during the end of [2021 release] The Medium, the ideas and everything. When we finished The Medium parts of the team were designated to start doing Cronos, so now it's in an advanced state of production.
Wojciech Piejko: Before The Medium was finished, we sat with leads and other guys and came up with the new idea for the game and that was how Cronos was born.
IGN: How does it feel now to finally have it out in the wild and show off what you've been working on for so long?
WP: It's surreal. Surreal and a big relief. It's always like a nerve-wracking thing. I think there are two big moments in development. Of course, the release, which is the most nerve-wracking one. But the second one is this, the moment we are sharing right now, showing the first trailer of the game, seeing the feedback
So it was a big relief of course and a big moment for the company, that we are doing this two hit combo after releasing Silent Hill with all the great reception,
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