A former Bungie lawyer has commented on upcoming improvements to embattled live service looter shooter Destiny 2, saying the role of parent company Sony in “forcing” through these changes is very much a good thing.
Last week, Bungie unveiled what it called “major changes” to Destiny 2 that it hopes will win back players. Bungie has reportedly struggled to meet key financial targets, with Destiny 2 significantly underperforming last year. The Final Shape expansion reportedly sold less at launch than last year's critically panned Lightfall.
Destiny 2 will now adopt a new model that includes the release of two medium-sized expansions and four major free content updates annually.
“This evolution aims to enhance the player experience through a new multi-year saga, introducing a non-linear story, more systemic innovation, and significant improvements to core game activities and rewards,” Bungie said.
One of the problems with Destiny 2 that Bungie has now identified is that it’s nigh on impenetrable to newcomers. Speaking in a blog post, game director Tyson Green admitted Destiny is “too complex.” “With literally hundreds of activities, you practically need a PhD to decide what to play and how to get rewards you're looking for, Green added, before revealing plans to modernizing Destiny 2’s user interface “to make it easier for everyone to find and launch into great activities.”
In a LinkedIn post, Don McGowan, the former general counsel at Bungie, reacted to a Kotaku article rounding up the Destiny 2 changes to say he was pleased with Sony’s apparent influence here, which, he said, means the studio is finally “running the game like a business.”
“Much though it pains me to say this, it appears that Sony’s inflicting some discipline on my former colleagues may have forced them to fix the things that were wrong with their game,” McGowan said.
“To be clear: I’m not talking about the layoffs, I’m talking about forcing them to get their heads out of their asses and focus on things
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