Take a look at all the Sorcerer changes coming in Patch 2.0.1 and 2.0.2 in Diablo 4: Vessel of Hatred, including Lightning Spear nerfs and synergy changes! Fractured Winterglass also received a significant change, changing an affix to an inherent prefix, effectively nerfing CDR.
Diablo 4 Patch Notes: Patch 2.0.2 Sorcerer Class Overview
Blizzard
Additions
Skill Tree
All class's Skill Trees have been updated to create new connections between nodes.
Sorcerer
Active Skill
Familiar — Conjuration Skill — 3 Charges, 12 second Charge Cooldown
- Base Skill:
Summon a familiar matching the element of your last cast Skill for 8 seconds. It seeks enemies and periodically explodes, dealing 40% of its element's damage.
You may have up to 6 Familiars active at a time.
Enhancement: Familiars apply effects around them every 0.5 seconds according to their element.
- Fire: Applies 40 94% Burning damage over 4 seconds to enemies.
- Cold: Applies 15% Chill to enemies.
- Lightning: Stuns enemies for 1 second.
Summoned Familiar:
- Your Familiars' elements no longer depends on your previous cast Skill, and instead follows a set sequence of Fire to Cold, Cold to Lightning, and Lightning to Fire.
- While you have at least two different element Familiars active, you gain 3% Damage Reduction.
Invoked Familiar: While you have an active Familiar, you deal 10% increased damage of its type.
Passive Skills
Enlightenment
- Key Passive: Casting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different. After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened your Bonus Damage with Fire, Lightning, and Cold are equal to them combined and you gain:
25% increased damage - 45% Mana Regeneration
- 20% Attack Speed
Evocation
- Reduce all cooldowns by 4/8/12%.
Energy Focus
- You generate a 6 second Barrier for 0.5/1.0/1.5% of your Maximum Life every second up to 30%. This effect is lost for 5
.
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