There are near limitless party combinations in . Finding the best one can help make fights easier and avoid extra-level grinding. The maximum active party size is four, but you will have access to less for some portions of the plot. It is also possible that a character will be mandatory for a few hours. Regardless, plan around a main team and make small adjustments to compensate.
Aside from the characters themselves, an important party aspect is Archetypes. These are essentially classes from other RPG games. A character’s raw stat block might make them better suited as a melee fighter, tank, or mage; yet they still have the option to play as anything. This changes slightly when getting ready to fight the final boss. Each character will gain an exclusive Archetype, making them fully unique during the final hours of .
There are a total of eight party members in. However, the third character, Grius, leaves before fully developing his potential. While you may gain access to a person at an early date, it isn’t until they “Awaken” during the story that they gain the full power of their Archetype lineage. Additionally, this doesn’t always make them a Follower automatically. In most cases, you will have to complete some kind of side quest to turn characters into Followers.
Character
Archetype
Awakening Date
Will
Seeker
6/5
Strohl
Warrior
6/6
Grius
None
None
Hulkenberg
Knight
6/11
Heismay
Thief
7/4
Junah
Masked Dancer
8/13
Eupha
Summoner
8/19
Basilio
Berserker
9/11
Characters will come and go during different parts of the story in. While you can plan around the best party, be sure to have the other party members leveled up, just in case. It is also a good idea to have multiple Archetypes for your favorite characters. However, this might require grinding for extra MAG.
Month Six mostly acts as a very long tutorial for. You have no control over who is in the party, simply what Archetypes they can use. Grius serves as a temporary character as he never awakens a personal
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